{"action":"Upgrade godot to 3.2-stable-1 or later.","affected":[{"fixed":"3.2-stable-1","introduced":"0"}],"component":"godot","cve_ids":[],"ecosystem":"Debian","ecosystem_qualifier":"Debian:12","exploited":false,"fixed_versions":["3.2-stable-1"],"id":"tcs_01M5NDKSVMG4KKR11PRKEP26T8","modified_at":"2026-09-21T07:00:49.129992196Z","published_at":"2019-05-31T22:29:01.160Z","references":["https://osv.dev/vulnerability/DEBIAN-CVE-2019-10069","https://security-tracker.debian.org/tracker/CVE-2019-10069"],"severity":{"label":"critical","score":9.8},"sources":[{"source":"osv","source_id":"DEBIAN-CVE-2019-10069","url":"https://osv.dev/vulnerability/DEBIAN-CVE-2019-10069"}],"summary":"In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly."}