{"action":"Upgrade freedroidrpg to 1.0-1 or later.","affected":[{"fixed":"1.0-1","introduced":"0"}],"component":"freedroidrpg","cve_ids":[],"ecosystem":"Debian","ecosystem_qualifier":"Debian:14","exploited":false,"fixed_versions":["1.0-1"],"id":"tcs_01M5NEMM2AD7XMWQ0DB49Y5SDJ","modified_at":"2026-09-11T11:01:23.622720383Z","published_at":"2020-06-23T10:15:10.267Z","references":["https://osv.dev/vulnerability/DEBIAN-CVE-2020-14939","https://security-tracker.debian.org/tracker/CVE-2020-14939"],"severity":{"label":"high","score":7.8},"sources":[{"source":"osv","source_id":"DEBIAN-CVE-2020-14939#Debian:14/freedroidrpg","url":"https://osv.dev/vulnerability/DEBIAN-CVE-2020-14939"}],"summary":"An issue was discovered in savestruct_internal.c in FreedroidRPG 1.0rc2. Saved game files are composed of Lua scripts that recover a game's state. A file can be modified to put any Lua code inside, le"}