{"action":"No fix published. Pin and monitor.","affected":[{"introduced":"0"}],"component":"godot","cve_ids":[],"ecosystem":"Debian","ecosystem_qualifier":"Debian:12","exploited":false,"fixed_versions":[],"id":"tcs_01M5NFGBTKZVNB3FD8098CB451","modified_at":"2026-10-23T18:02:41.024280189Z","published_at":"2021-02-08T15:15:12.333Z","references":["https://osv.dev/vulnerability/DEBIAN-CVE-2021-26825","https://security-tracker.debian.org/tracker/CVE-2021-26825"],"severity":{"label":"high","score":7.8},"sources":[{"source":"osv","source_id":"DEBIAN-CVE-2021-26825","url":"https://osv.dev/vulnerability/DEBIAN-CVE-2021-26825"}],"summary":"An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at l"}