{"action":"No fix published. Pin and monitor.","affected":[{"introduced":"0"}],"component":"godot3","cve_ids":[],"ecosystem":"Debian","ecosystem_qualifier":"Debian:14","exploited":false,"fixed_versions":[],"id":"tcs_01M5NQ1DZMM3PNZJW6C0N4TJVH","modified_at":"2026-11-02T17:01:39.796157997Z","published_at":"2026-10-14T16:17:44.320Z","references":["https://osv.dev/vulnerability/DEBIAN-CVE-2026-110734","https://security-tracker.debian.org/tracker/CVE-2026-110734"],"severity":{"label":"low","score":2.5},"sources":[{"source":"osv","source_id":"DEBIAN-CVE-2026-110734#Debian:14/godot3","url":"https://osv.dev/vulnerability/DEBIAN-CVE-2026-110734"}],"summary":"Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from t"}