{"action":"No fix published. Pin and monitor.","affected":[{"introduced":"0"}],"component":"godot","cve_ids":[],"ecosystem":"Debian","ecosystem_qualifier":"Debian:12","exploited":false,"fixed_versions":[],"id":"tcs_01M5NQ1E3J6RT2PA2QQXJ9W0VM","modified_at":"2026-10-23T17:47:40.803467272Z","published_at":"2026-10-14T16:17:44.467Z","references":["https://osv.dev/vulnerability/DEBIAN-CVE-2026-110735","https://security-tracker.debian.org/tracker/CVE-2026-110735"],"severity":{"label":"low","score":2.5},"sources":[{"source":"osv","source_id":"DEBIAN-CVE-2026-110735","url":"https://osv.dev/vulnerability/DEBIAN-CVE-2026-110735"}],"summary":"Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the"}