Debian/godot: low 2.5
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the
Action: No fix published. Pin and monitor.
Affected
| introduced | fixed | last affected |
|---|---|---|
| 0 | - | - |
Fixed versions
No fixed version in the source.
Sources
published · modified · JSON